Hey Przemek, thanks so much for trying out Talk to Me Human and writing this thoughtful piece about it! Great sleuthing on the internal mechanics :-)
Re: the introvert thing, this is such a good observation and one I'm still weighing in the design. I think right now the game works well as kind of a "party game" --- playing with friends, you can one-up each other, trying out more ridiculous excuses. But playing by yourself, it is for sure stressful, and the pressure to respond out loud and in time triggers actual social anxiety. As you say, it's not exactly relaxing. I haven't yet decided whether to try to optimize for both play scenarios, or lean towards just one.
Always happy to hear more feedback. And thanks again!
Hey Przemek, thanks so much for trying out Talk to Me Human and writing this thoughtful piece about it! Great sleuthing on the internal mechanics :-)
Re: the introvert thing, this is such a good observation and one I'm still weighing in the design. I think right now the game works well as kind of a "party game" --- playing with friends, you can one-up each other, trying out more ridiculous excuses. But playing by yourself, it is for sure stressful, and the pressure to respond out loud and in time triggers actual social anxiety. As you say, it's not exactly relaxing. I haven't yet decided whether to try to optimize for both play scenarios, or lean towards just one.
Always happy to hear more feedback. And thanks again!
Thanks a lot Max and congratulations on this delightful futuristic experiment :). Good luck developing it further!